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Warblade maneuvers
Warblade maneuvers





warblade maneuvers
  1. #Warblade maneuvers full#
  2. #Warblade maneuvers free#

You can activate a stance, or change from one stance to another, at any time on your turn by expending your combat focus. Each stance is a particular fighting pose that grants you special benefits and actions. Stance: A stance is a special type of maneuver. To initiate a strike, you must have your combat focus. Strike: A strike is an attack maneuver that draws on your skill, training, and ki to invoke powerful effects. To initiate a counter, you must expend your combat focus. Initiating a counter requires a specific trigger to be met and uses your reaction. The type of action necessary to initiate a maneuver varies depending on the type of maneuver.Ĭounter: A counter is a maneuver that allows a you to foil an opponent’s attack or interrupt an their action. The three basic types of maneuvers are counters, strikes, and stances. Whenever one of your maneuvers forces a creature to make a saving throw, the DC equals 8 + your Strength modifier + your proficiency bonus. You continue to learn additional maneuvers and stances as you gain levels, as noted on the Warblade table. You begin your career with knowledge of a two martial maneuvers and a single stance. Through intense mental exercise and training, you have learned techniques that allow you to attain superhuman levels of endurance, perception, and mental toughness.īenefit: You are able to perform incredible martial exploits known as maneuvers. While you maintain your combat focus, you have advantage on all saving throws against mind-affecting spells and abilities. During battle, you may also use your action to regain your combat focus. You regain your combat focus whenever you hit with an attack. You lose your combat focus whenever you are hit by an attack.

warblade maneuvers

In battle, you can attain a focused state that grants you near perfect mental clarity.īenefit: When combat begins and you roll initiative, you gain your combat focus. Skills: Choose two from Acrobatics, Athletics, Insight, Intimidate, and Persuasion

warblade maneuvers

Hit Points at higher levels: 1d12 (or 7) + your Constitution modifier per warblade level after 1stĪrmor: Light armor, medium armor, and shields Hit Points at 1st level: 12 + your Constitution modifier They engage their enemies toe to toe and defeat them through skill at arms.Īs a warblade, you gain the following class features.

#Warblade maneuvers full#

So, yes, they can make a swift action, and then a full round action, with that full round action being a full attack.A warblade is a front-line melee combatant, much like a fighter or barbarian. (effectively, using an immediate action before your turn is equivalent to using your swift action for the coming turn). Using an immediate action on your turn is the same as using a swift action, and counts as your swift action for that turn. Immediate actions are swift actions that are not on your own turn. You can perform only a single swift action per turn.

#Warblade maneuvers free#

Swift action: A swift action consumes a very small amount of time, but represents a larger expenditure of effort and energy than a free action. However, there are reasonable limits on what you can really do for free. You also get an unlimited* number of free actions, and a single swift or immediate action.įree action: You can perform one or more free actions while taking another action normally. In any given round you are given one of three options:







Warblade maneuvers